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Void Psyker
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"The Void Psyker channels the powerful and destructive maelstrom of The Void to obliterate their enemies. Tapping into these dark powers does come with a few side effects, making them an unstable ally..." - Home Page Character Blurb <br> <i>Looking for another [[Class]]?</i> [[File:Void psyker.png|right]]<br> The '''Void Psykers''' are capable of building up tremendous psychic energy and unleashing high damage attacks to obliterate their foes. However, tapping into the void is dangerous and carries the risk of unleashing a deadly backlash. When dealing with events, her precognition abilities and terrifying aura can give you the upper hand. =Abilities= == Manipulator == === Drain === 100% weapon speed Deals Energy damage 2 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Deal 50% weapon damage. If the target has shields, drain 2 - 3 and gain 5 Void Energy for each shield drained. |Deal 75% weapon damage. If the target has shields, drain 3 - 4 and gain 5 Void Energy for each shield drained. If the target has no shields, gain 15 Void Energy. |Deal 100% weapon damage. If the target has shields, drain 3 - 5 and gain 5 Void Energy for each shield drained. If the target has no shields, deal 25% bonus weapon damage and gain 15 Void Energy. |} Void Energy is consumed to power your abilities. High levels increase the odds of a deadly Overload. === Whispers === 100% weapon speed Deals Void damage Requires XX Void Energy 5 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Consume 40 Void Energy to deal 40% weapon damage and curse a foe with madness for 2 turns. Each turn, randomly Charm, Confuse, Stun or deal 40% weapon damage. |Consume 35 Void Energy to deal 45% weapon damage and curse a foe with madness for 3 turns. Each turn, randomly Charm, Confuse, Stun or deal 45% weapon damage. Whispers cannot miss or be dodged. |Consume 30 Void Energy to deal 50% weapon damage and curse a foe with madness for 3 turns. Each turn, randomly Charm, Confuse, Stun or deal 50% weapon damage. Whispers cannot miss or be dodged and if the target is immune to madness, deals 125% weapon damage. |} Victims are immune to madness after it ends. === Psi Blade === PASSIVE abilities are always active. Deals Weapon damage Requires Melee Weapon {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |When you gain Void Energy, also gain Psi Blade, channeling dark energy through your weapon to boost the damage of your next Strike 1% for each point of Void Energy gained. |When you gain Void Energy, also gain Psi Blade, channeling dark energy through your weapon to boost the damage of your next Strike 2% for each point of Void Energy gained. On impact, Strike will drain 3 - 5 shields. |When you gain Void Energy, also gain Psi Blade, channeling dark energy through your weapon to boost the damage of your next Strike 3% for each point of Void Energy gained. On impact, Strike will drain 3 - 5 shields, Blind the target, reducing hit chance 5% for 3 turns, and you gain Regeneration, healing 5% health at the start of your turn. |} Psi Blade has a 1 turn duration. === Siphon Life === 100% weapon speed Deals Energy damage Requires XX Void Energy 3 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Consume 30 Void Energy to deal 3% weapon damage for each point of stored Void Energy. Damage from Siphon Life is dealt over 3 turns. When Siphon Life deals damage, gain 3 Void Energy and Regeneration, healing 2% health at the start of your turn. Siphon Life cannot penetrate shields. |Consume 25 Void Energy to deal 4% weapon damage for each point of stored Void Energy. Damage from Siphon Life is dealt over 4 turns. When Siphon Life deals damage, gain 4 Void Energy and Regeneration, healing 3% health at the start of your turn. Siphon Life cannot penetrate shields. Targets that die while affected by Siphon Life infect adjacent enemies. |Consume 20 Void Energy to deal 5% weapon damage for each point of stored Void Energy. Damage from Siphon Life is dealt over 3 turns. When Siphon Life deals damage, gain 5 Void Energy and all allies gain Regeneration, healing 5% health at the start of their turn. Siphon Life cannot penetrate shields. Targets that die while affected by Siphon Life infect adjacent enemies. |} === Void Shell === PASSIVE abilities are always active. Deals Void damage {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |When attacked, there is a 1% chance for each point of stored Void Energy to gain Void Shell, reducing all damage taken 3% until your next turn. Void Shell stacks up to 3 times. |When attacked, there is a 2% chance for each point of stored Void Energy to gain Void Shell, reducing all damage taken 4% until your next turn. Void Shell stacks up to 6 times. On absorbing damage, 30% chance to Corrupt the attacker, converting buffs into damaging debuffs. |When attacked, there is a 3% chance for each point of stored Void Energy to gain Void Shell, reducing all damage taken 5% until your next turn. Void Shell stacks up to 10 times. On absorbing damage, deal 5% weapon damage to the attacker for each stack of Void Shell and 30% chance to Corrupt the attacker, converting buffs into damaging debuffs. |} === Cannibalize === 50% weapon speed Deals Void damage Requires 20 Void Energy 1 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Consume 20 Void Energy to deal 30% weapon damage and eat 1 - 2 buffs on the target. Each buff eaten, adds 5 Void Energy. Each use increases cooldown by 3 turns for the duration of combat. |Consume 20 Void Energy to deal 40% weapon damage and eat 1 - 3 buffs on the target. Each buff eaten, adds 5 Void Energy and deals 75% weapon damage. Each use increases cooldown by 2 turns for the duration of combat. |Consume 20 Void Energy to deal 50% weapon damage and eat 1 - 4 buffs on the target. Each buff eaten, adds 5 Void Energy, boost damage 5% for 1 turn, and deals 100% weapon damage. Each use increases cooldown by 1 turn for the duration of combat. |} === Dark Majesty === 25% weapon speed Deals Void damage Requires XX Void Energy 8 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Consume 30 Void Energy to gain Dark Majesty. Your next Manipulation ability affects all enemies and deals 50% bonus weapon damage. |Consume 25 Void Energy to gain Dark Majesty. Your next Manipulation ability affects all enemies and deals 75% bonus weapon damage. Manipulation abilities consume 0 Void Energy while Dark Majesty is active. |Consume 20 Void Energy to gain Dark Majesty and curse all enemies with Vulnerability boosting damage taken 20% until the end of their turn. Your next Manipulation ability affects all enemies and deals 100% bonus weapon damage. Manipulation abilities consume 0 Void Energy while Dark Majesty is active. |} == Evoker == === Shadowbolt === 100% weapon speed Deals Void damage {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |0 - 30 Void Energy: Blast the target with shadow to deal 50% weapon damage and gain 10 energy. 30+ Void Energy: Shadowbolt becomes Voidbolt. Deal 100% weapon damage and gain 10 energy. |0 - 30 Void Energy: Blast the target with shadow to deal 75% weapon damage and gain 15 energy. 30+ Void Energy: Shadowbolt becomes Voidbolt. Deal 110% weapon damage and gain 20 energy. Shadowbolt and Voidbolt have a bonus +30% hit chance. |0 - 30 Void Energy: Blast the target with shadow to deal 100% weapon damage and gain 20 energy. 30+ Void Energy: Shadowbolt becomes Voidbolt. Deal 125% weapon damage and gain 30 energy. Shadowbolt and Voidbolt have a bonus +30% hit chance and pierce shields and Void resistance. |} Void Energy is consumed to power your abilities. High levels increase the odds of a deadly Overload. === Ignite === 100% weapon speed Deals Fire damage Requires shields on target {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Consume 10 Void Energy for each shield on a target, igniting the shields to deal 40% weapon damage per shield and Burn for 30% damage over 1 turn. |Consume 8 Void Energy for each shield on a target, igniting the shields to deal 45% weapon damage per shield and Burn for 60% damage over 2 turns. Ignite cannot miss or dodged. |Consume 5 Void Energy for each shield on a target, igniting the shields to deal 50% weapon damage per shield and Burn for 100% damage over 3 turns. Ignite cannot miss or dodged and ignited shields are permanently destroyed. |} === Chatoic Gathering === PASSIVE abilities are always active. {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |When you gain Void Energy, the amount is boosted by 1 - 5 points. Each bonus point boosts damage 1% for 1 turn. |When you gain Void Energy, the amount is boosted by 1 - 7 points. Each bonus point boosts damage 1% - 2% and crit chance 1% - 3% for 1 turn. |When you gain Void Energy, the amount is boosted by 1 - 10 points. Each bonus point boosts damage 1% - 3% and crit chance 1% - 3% for 1 turn. Each point of energy gives a 1% chance to gain 20 Void Energy at the start of your next turn. |} === Torrent === 100% weapon speed Deals Void damage Requires XX Void Energy 5 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Consume all Void Energy to channel raw power directly into the target, firing a bolt for every 7 energy that deals 30% weapon damage. |Consume all Void Energy to channel raw power directly into the target, firing a bolt for every 6 energy that deals 32% weapon damage. Each bolt boosts crit chance of the next 2%. |Consume all Void Energy to channel raw power directly into the target, firing a bolt for every 5 energy that deals 35% weapon damage. Each bolt boosts crit chance of the next 2% and crits make the target Vulnerable, boosting damage taken 1% until their next turn. |} Torrent cannot miss or be dodged, but cannot penetrate shields. === Voidstorm === 150% weapon speed Deals Void damage Requires XX Void Energy 6 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Consume all Void Energy to unleash a violent storm. Every 10 Void Energy creates a lightning strike at a random position, dealing 100% weapon damage if it strikes an enemy. |Consume all Void Energy to unleash a violent storm. Every 7 Void Energy creates a lightning strike at a random position, dealing 125% weapon damage if it strikes an enemy. Each strike removes a shield and Corrupts, converting buff into damaging debuffs. |Consume all Void Energy to unleash a violent storm. Every 5 Void Energy creates a lightning strike at a random position, dealing 150% weapon damage if it strikes an enemy. Each strike removes a shield and Corrupts, converting buff into damaging debuffs, and has a chance to instantly kill common enemies. |} === Backlash === Deals Void damage Maximum of 1 active Backlash 8 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Psychically link with the target, dealing 20% weapon damage each turn for 5 turns and gaining 5 Void Energy when Backlash deals damage. If you Overload while Backlash is active, Ooverload damage is dealt only to the target and Backlash gains and 8 turn cooldown. |Psychically link with the target, dealing 25% weapon damage each turn for 6 turns and gaining 10 Void Energy when Backlash deals damage. 30% of damage taken is redirected to the target and if you Overload while Backlash is active, Overload damage is dealt only to the target and Backlash gains and 8 turn cooldown. |Psychically link with the target, dealing 30% weapon damage each turn for 8 turns and gaining 15 Void Energy when Backlash deals damage. 30% of damage taken is redirected to the target and if you Overload while Backlash is active, Overload damage is dealt only to the target, boosted 300%, and Backlash gains and 8 turn cooldown. |} === Ascendance === PASSIVE abilities are always active. {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |You passively generate 5 Void Energy each turn in combat. When combat begins, your Void resistance is boosted 10%. |You passively generate 10 Void Energy each turn in combat. When combat begins, your Void resistance is boosted 20%. If you Overload, allies gain 50% Void resistance and Overload cannot kill you. |You passively generate 15 Void Energy each turn in combat and energy does not decay outside of combat. When combat begins, your Void resistance is boosted 30% and when you consume energy, boost all damage 1% for every point for 1 turn. If you Overload, allies gain 50% Void resistance and Overload cannot kill you. |} == Summoner == === Shadowcoil === 50% weapon speed Deals Void damage 2 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Call shadows to attack 3 times for each target. Each attacks deals 10% weapon damage to a random enemy and generates 1 Void Energy. |Call shadows to attack 3 times for each target. Each attacks deals 13% weapon damage to a random enemy and generates 2 Void Energy. Shadowcoil attacks with a bonus +30% hit chance. |Call shadows to attack 3 times for each target. Each attacks deals 15% weapon damage to a random enemy and generates 3 Void Energy. Shadowcoil attacks with a bonus +30% hit chance and if the target is alone, generates 7 Void Energy with each attack. |} Void Energy is consumed to power your abilities. High levels increase the odds of a deadly Overload. === Horror === 50% weapon speed Deals Void damage Requires XX Void Energy {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Consume 30 Void Energy to bind a Horror to the target. When the target takes damage from you, the Horror deals 30% weapon damage and leaps to a random target. Leaps up to 8 times. |Consume 25 Void Energy to bind a Horror to the target. When the target takes damage from you, the Horror deals 32% weapon damage and leaps to a random target. Horror attacks remove 1 shield from the target. Leaps up to 8 times. |Consume 15 Void Energy to bind a Horror to the target. When the target takes damage from you, the Horror deals 35% weapon damage and leaps to a random target. Horror attacks remove 1 shield from the target and add 5% crit chance. Leaps up to 8 times. |} === Misery === PASSIVE abilities are always active. {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Critical hits from your abilities inflict Blind, Corrupt or Vulnerability. If the target is already afflicted by one of these effects there is a 30% chance it spreads to a random target. |Critical hits from your abilities inflict Blind, Corrupt or Vulnerability. If the target is already afflicted by one of these effects there is a 60% chance it spreads to a random target and deals 20% weapon damage. |Critical hits from your abilities inflict Blind, Corrupt or Vulnerability. If the target is already afflicted by one of these effects there is a 90% chance it spreads to a random target and deals 30% weapon damage. If the citim is suffering all of these effects, Misery deals 50% bonus weapon damage. |} === Miasma === 100% weapon speed Deals Chemical damage Requires XX Void Energy 6 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Consume 30 Void Energy to summon a foul Miasma on all enemies that deals 50% weapon damage. Damage is dealt immediately and at the start of your next 2 turns. |Consume 25 Void Energy to summon a foul Miasma on all enemies that deals 55% weapon damage. Damage is dealt immediately and at the start of your next 3 turns. Every point of stored energy gives Miasma a 2% chance each turn to Blind targets, reducing hit chance 5% for 3 turns. |Consume 20 Void Energy to summon a foul Miasma on all enemies that deals 30% weapon damage plus 2% for every point of stored energy. Damage is dealt immediately and at the start of your next 4 turns. Every point of stored energy gives Miasma a 2% chance each turn to Blind targets, reducing hit chance 5% for 3 turns. |} === Rifts === PASSIVE abilities are always active. Deals Physical damage {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |When you apply Blind, Corrupt, or Vulnerability there is a 20% chance to open a portal to... somewhere... If a portal opens, a Nasty Thing slips through and attacks a random enemy for 20% weapon damage. |When you apply Blind, Corrupt, or Vulnerability there is a 40% chance to open a portal to... somewhere... If a portal opens, a Nasty Thing slips through and attacks a random enemy for 25% weapon damage. Nasty Things sometimes stick around. |When you apply Blind, Corrupt, or Vulnerability there is a 50% chance to open a portal to... somewhere... If a portal opens, a Nasty Thing slips through and attacks a random enemy for 30% weapon damage. Nasty Things sometimes stick around and Blind. |} === Cthulic Invocation === 100% weapon speed Deals Void damage Requires XX Void Energy {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Consume 30 Void Energy to summon the tentacle of a lesser monstrosity to attack a target for 3 turns. The tentacles deals 100% weapon damage. |Consume 25 Void Energy to summon the tentacle of a lesser monstrosity to attack a target for 4 turns. The tentacles deals 125% weapon damage. The tentacle adapt to deal elemental damage of the target's lowest resistance. |Consume 20 Void Energy to summon the tentacle of a lesser monstrosity to attack a target for 5 turns. The tentacles deals 150% weapon damage. The tentacle Corrupts the target when it spawsn, converting buffs into damaging debuffs, and adapt to deal elemental damage of the target's lowest resistance. |} === Cosmic Horror === 300% weapon speed Deals multiple damage types Apply Blind, Corrupt or Vulnerable for tributes 10 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |When you apply Blind, Corrupt, or Vulnerability, add 1 tribute. Activate to offer them to a Cosmic Horror... If it accepts, something dire happens you your foes. If rejected, something dire happens to you. Max 100 tributes. Offering more tributes is safer.* *Contacting cosmic horrors may lead to madness. |When you apply Blind, Corrupt, or Vulnerability, add 1 tribute. Activate to offer them to a Cosmic Horror... If it accepts, something dire happens you your foes and you may be granted a boon. If rejected, something dire happens to you. Max 100 tributes. Offering more tributes is safer.* *Contacting cosmic horrors may lead to madness. |When you apply Blind, Corrupt, or Vulnerability, add 1 tribute. Activate to offer them to a Cosmic Horror... If it accepts, something dire happens you your foes and you may be granted a boon. If rejected, something dire happens to you. Max 100 tributes. Offering more tributes is safer.* *Contacting cosmic horrors may lead to madness, but it's SO invigorating, granting 100 Void Energy. |} [[Category:Classes]]
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