"Soldiers are all about blowing things up, explosions, and detonations. Capable of both dishing out and taking damage as an effective meatshield." - Home Page Character Blurb
Looking for another Class?
Specializing in advanced weaponry and raw power, the Soldier’s a likely candidate If you need something blown-up, exploded, or detonated. Intimidation and damage output go hand in hand, but if you’re looking to charm the locals, you may want to consider other options.
Abilities[ | ]
Tactician[ | ]
Meat Shield[ | ]
50% weapon speed
Deals Weapon damage
4 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
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Charge forward firing wildly at up to 3 targets, dealing 40% weapon damage to each and do some yelling to Taunt damaged enemies for 1 turn. | Charge forward firing wildly at up to 3 targets, dealing 45% weapon damage to each and do some yelling to Taunt damaged enemies for 1 turn.
You also gain an overshield that absorbs 20% of your weapon damage for 3 turns. |
Charge forward firing wildly at up to 3 targets, dealing 50% weapon damage to each and do some yelling to Taunt damaged enemies for 1 turn.
You also gain an overshield that absorbs 20% of your weapon damage for 3 turns and a 40% chance to regenerate shields when damaged. |
Best Defense[ | ]
100% weapon speed
Deals Physical damage
4 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Lay down a hail of fire with your Autogun for 150% weapon damage, divided between all targets. Best Defense generates +100% bonus Threat. | Lay down a hail of fire with your Autogun for 175% weapon damage, divided between all targets. Best Defense generates +150% bonus Threat and will Taunt damaged targets for 1 turn. | Lay down a hail of fire with your Autogun for 200% weapon damage, divided between all targets. Best Defense generates +200% bonus Threat and will Taunt damaged targets for 1 turn and reduce the damage they deal for 3 turns. |
Defiance[ | ]
PASSIVE abilities are always active.
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Being damaged makes you slightly angry, boosting damage you deal 3% for 1 turn. If an enemy affected by your Taunt attacks you, the damage of their next attack is reduced 5%. | Being damaged makes you quite angry, boosting damage you deal 4% for 1 turn. If an enemy affected by your Taunt attacks you, the damage of their next attack is reduced 7%.
When combat begins, auto-injectors in your suit boost your maximum health 10%. |
Being damaged makes you very angry, boosting damage you deal 5% for 1 turn. If an enemy affected by your Taunt attacks you, the damage of their next attack is reduced 10%.
When combat begins, auto-injectors in your suit boost your maximum health 15% and you have a 90% chance to survive being killed with 1 health. Each time you evade death, this chance is reduced 30% for the remainder of the mission. |
Cry Havoc[ | ]
50% weapon speed
6 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Inspire the team with a rallying battle cry!
If an ally is above 50%, boost damage they deal 15% for 1 turn. If an ally is below 50%, reduce damage taken 10% for 3 turns. |
Inspire the team with a rallying battle cry!
If an ally is above 50%, boost damage they deal 17% for 1 turn. If an ally is below 50%, reduce damage taken 15% for 3 turns.
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Inspire the team with a rallying battle cry!
If an ally is above 50%, boost damage they deal and crit chance 20% for 1 turn. If an ally is below 50%, reduce damage taken 20% for 3 turns and heal 5% of their max health.
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As One![ | ]
100% weapon speed
Deals multiple damage types
10 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Rally your team to unleash hell on your mark.
Each ally attacks with their weapon and deals 100% weapon damage to the target. |
Rally your team to unleash hell on your mark.
Each ally attacks with their weapon and deals 125% weapon damage to the target. Team hit chance is boosted 15% when attacking. |
Rally your team to unleash hell on your mark.
Each ally attacks with their weapon and deals 150% weapon damage to the target. Team hit chance and crit chance is boosted 20% when attacking. |
As One begins combat with a 10 turn cooldown. Each time you Taunt, this cooldown is reduced by 1.
Bloodthirst[ | ]
PASSIVE abilities are always active.
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Dealing critical damage heals you for 1% of your max health and will Taunt the target to attack you. | Dealing critical damage heals you for 2% of your max health and will Taunt the target to attack you.
When combat begins, crit chance is boosted 10%. |
Dealing critical damage heals you for 3% of your max health and will Taunt the target to attack you.
When combat begins, crit chance is boosted 10% and increases 5% each turn until a crit occurs. |
Juggernaut[ | ]
150% weapon speed
Deals Weapon damage
Requires at least 1 charge
5 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
While active, damage to the team is redirected to you and reduced 3% for each charge used. | While active, damage to the team is redirected to you and reduced 4% for each charge used.
On use, heal 2% of max health for each charge. |
While active, damage to the team is redirected to you and reduced 5% for each charge used.
On use, heal 3% of max health for each charge and when Juggernaut ends, deal 200% damage to each enemy that attacked you. |
Each time you Taunt, Juggernaut gains 1 charge. Max 10 charges. Activate to use all charges and enter Juggernaut Mode until your next turn.
Demolition[ | ]
Frag Grenade[ | ]
100% weapon speed
Deals Physical damage
2 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Toss a grenade to deal 100% weapon damage to the primary target and 50% to adjacent targets. | Toss a grenade to deal 125% weapon damage to the primary target and 75% to adjacent targets.
Critical hits Burn all targets for 100% of damage over 3 turns. |
Toss a grenade to deal 150% weapon damage to the primary target and 100% to adjacent targets.
Critical hits Burn all targets for 100% of damage over 3 turns.
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Rocket Strike[ | ]
100% weapon speed
Deals Fire damage
4 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Fires a rocket that deals 125% weapon damage. If the target has no shield, crit chance is boosted 10% and damage by 25%.
Rocket Strike has a bonus +15% chance to hit. |
Fires a rocket that deals 135% weapon damage. If the target has no shield, crit chance is boosted 15% and damage by 50%.
Rocket Strike has a bonus +20% chance to hit and will Burn for 100% of damage over 3 turns. |
Fires a rocket that deals 150% weapon damage. If the target has no shield, crit chance is boosted 20% and damage by 75%.
Rocket Strike has a bonus +30% chance to hit and will Burn for 100% of damage over 3 turns.
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Bouncing Betty[ | ]
50% weapon speed
Deals Physical damage
Maximum of 1 Bouncing Betty
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
When the target acts, Bouncing Betty explodes to deal 50% weapon damage to the target and 25% to adjacent targets.
After Bouncing Betty deals damage, it jumps to a random enemy and rearms. Jumps up to 4 times. |
When the target acts, Bouncing Betty explodes to deal 65% weapon damage to the target and 35% to adjacent targets.
After Bouncing Betty deals damage, it jumps to a random enemy and rearms. Jumps up to 6 times. Critical hits Burn the primary target for 100% of the damage dealt over 3 turns. |
When the target acts, Bouncing Betty explodes to deal 75% weapon damage to the target and 45% to adjacent targets.
After Bouncing Betty deals damage, it jumps to a random enemy and rearms. Jumps up to 8 times. Critical hits Burn the primary target for 100% of the damage dealt over 3 turns.
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This Is Fine[ | ]
PASSIVE abilities are always active.
Deals Fire damage
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Setting things on fire really improves your morale, boosting crit chance 1% for 3 turns. Stacks to 10%. When combat begins, you gain 10% Fire resistance. | Setting things on fire really improves your morale, boosting crit chance 2% for 3 turns. Stacks to 20%. When combat begins, you gain 20% Fire resistance.
When afflicted with Burn, damage you deal is boosted 10% while the effect lasts. |
Setting things on fire really improves your morale, boosting crit chance 3% for 3 turns. Stacks to 30%. When combat begins, you gain 30% Fire resistance.
When afflicted with Burn, damage you deal is boosted 10% and you heal 4% health each turn while the effect lasts. |
Magnetronc Bomb[ | ]
100% weapon speed
Deals Energy damage
4 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Deal 150% weapon damage and pull any Bomblets a little closer to the target.
If Bomblets are pulled to the target, they detonate with a bonus 15% crit chance. |
Deal 175% weapon damage and pull any Bomblets somewhat closer to the target.
If Bomblets are pulled to the target, they detonate with a bonus 25% crit chance and Burn for 100% of damage over 3 turns if they deal critical damage. |
Deal 200% weapon damage and pull any Bomblets a lot closer to the target.
If Bomblets are pulled to the target, they detonate with a bonus 30% crit chance and Burn for 100% of damage over 3 turns if they deal critical damage.
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Hellfire Salvo[ | ]
100% weapon speed
Deals Fire damage
Requires at least 1 charge
4 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
If you Burn a target, Hellfire Salvo gains 1 charge. Max 10 charges. Activate to use all charges and launch a rocket for every charge.
Each rocket strikes randomly on the battlefield and deals 40% weapon damage if it hits an enemy. |
If you Burn a target, Hellfire Salvo gains 1 charge. Max 15 charges. Activate to use all charges and launch a rocket for every charge.
Each rocket strikes randomly on the battlefield and deals 45% weapon damage if it hits an enemy. If a rocket strikes a target afflicted by Burn, boost the effect duration by 1 and the damage 30%. |
If you Burn a target, Hellfire Salvo gains 1 charge. Max 20 charges. Activate to use all charges and launch a rocket for every charge.
Each rocket strikes randomly on the battlefield and deals 50% weapon damage if it hits an enemy. If a rocket strikes a target afflicted by Burn, boost the effect duration by 1 and the damage 30%.
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Boom King[ | ]
PASSIVE abilities are always active.
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
You artisanally hand-craft your explosives, increasing the base damage of bomblets by 5% weapon damage and their critical chance by 5%.
Targets damageed by Bomblets take 3% increased damage from Fire attacks for 1 turn. |
You artisanally hand-craft your explosives, increasing the base damage of bomblets by 10% weapon damage and their critical chance by 8%.
Targets damageed by Bomblets take 6% increased damage from Fire attacks for 1 turn. Drop a bomblet if you crit a target with Burn. |
You artisanally hand-craft your explosives, increasing the base damage of bomblets by 15% weapon damage and their critical chance by 10%.
Targets damageed by Bomblets take 10% increased damage from Fire attacks for 1 turn. Drop a bomblet if you crit a target with Burn. When dropping a Bomblet, you have a 50% chance to drop an extra. Because you're the Boom King! |
Specialist[ | ]
Crack Shot[ | ]
Aim: 50% weapon speed
Execute: 50% weapon speed
Deals Weapon damage
Requires Ranged Weapon
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
1st use: Line up a Crack Shot on the target.
2nd use: Execute a Crack Shot on the target.
|
1st use: Line up a Crack Shot on the target.
2nd use: Execute a Crack Shot on the target.
On a critical hit, Daze the target for 30% of the Time Unit cost of your weapon. |
1st use: Line up a Crack Shot on the target.
2nd use: Execute a Crack Shot on the target.
On a critical hit, Daze the target for 30% and Stun for 50% of the Time Unit cost of your weapon. |
Flare[ | ]
25% weapon speed
Deals Fire damage
3 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Deal 30% weapon damage and mark the target, boosting hit chance of attacks on them 8%, critical hit chance 5%, and reducing dodge chance 15%. | Deal 35% weapon damage and mark the target, boosting hit chance of attacks on them 12%, critical hit chance 8%, and reducing dodge chance 25%.
Targets are also afflicted with Blind, reducing hit chance 5% for 3 turns. |
Deal 40% weapon damage and mark the target, boosting hit chance of attacks on them 15%, critical hit chance 10%, and reducing dodge chance 30%.
Targets are also afflicted with Blind, reducing hit chance 5% for 3 turns and Burn for 100% of damage over 3 turns. |
Flare has a bonus +30% hit chance. Lasts 4 turns.
Custom Armor[ | ]
PASSIVE abilities are always active.
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
When combat begins, you gain an effect:
Light Armor: Damage dealt boosted 3%. Tactical Armor: Crit chance boosted 5%. Heavy Armor: Time Unit costs reduced by 10. |
When combat begins, you gain an effect:
Light Armor: Damage dealt boosted 5%. Tactical Armor: Crit chance boosted 7%. Heavy Armor: Time Unit costs reduced by 15.
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When combat begins, you gain an effect:
Light Armor: Damage dealt boosted 8%. Tactical Armor: Crit chance boosted 10%. Heavy Armor: Time Unit costs reduced by 25.
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You make aftermarket mods to your armor. (But don't tell anyone, it's not strictly street-legal.)
Overwatch[ | ]
150% weapon speed
Deals Weapon damage
Requires Ranged Weapon
6 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Move into Overwatch to cover the team for 1 turn. If enemies act, shoot for 50% weapon damage. A maximum of 3 Overwatch attacks can be made.
Pistol: Targets deal 10% less damage for 2 turns. SMG: Increase maximum number of attacks by 1. Rifle: Increase attack crit chance 10%. Shotgun: Targets are Slowed by 25 Time Units. Heavy: Targets become Vulnerable, boosting damage taken 5%. |
Move into Overwatch to cover the team for 1 turn. If enemies act, shoot for 60% weapon damage. A maximum of 4 Overwatch attacks can be made.
Pistol: Targets deal 10% less damage for 3 turns. SMG: Increase maximum number of attacks by 2. Rifle: Increase attack crit chance 15%. Shotgun: Targets are Slowed by 40 Time Units. Heavy: Targets become Vulnerable, boosting damage taken 7%. Each Overwatch attack boosts hit chance 10%. |
Move into Overwatch to cover the team for 1 turn. If enemies act, shoot for 70% weapon damage. A maximum of 5 Overwatch attacks can be made.
Pistol: Targets deal 10% less damage for 4 turns. SMG: Increase maximum number of attacks by 3. Rifle: Increase attack crit chance 20%. Shotgun: Targets are Slowed by 50 Time Units. Heavy: Targets become Vulnerable, boosting damage taken 10%. Each Overwatch attack boosts hit chance 10% and reduces cost of your next action by 50 Time Units. |
Hot Streak[ | ]
25% weapon speed
Deals Weapon damage
Requires Ranged Weapon
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Every 3rd critical hit adds a stack of Hot Streak. Activate to consume 1 stack to attack with your weapon for 100% weapon damage.
Hot Streak has a bonus +5% critical hit chance. |
Every 3rd critical hit adds a stack of Hot Streak. Activate to consume 1 stack to attack with your weapon for 150% weapon damage.
Hot Streak has a bonus +10% critical hit chance. Critical hits from Hot Streak boost damage 50%. |
Every 3rd critical hit adds a stack of Hot Streak. Activate to consume 1 stack to attack with your weapon for 200% weapon damage.
Hot Streak has a bonus +15% critical hit chance. Critical hits from Hot Streak boost damage 50% and Burn for 100% of damage over 3 turns. |
Kill Count[ | ]
PASSIVE abilities are always active.
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Who's keeping score? Your killing blows score 1 point each. Every 5 points, crit chance and crit damage increase 1%. | Who's keeping score? Your killing blows score 1 point each. Every 5 points, damage you deal increase 1% and crit chance and crit damage increase 2%. | Who's keeping score? Your killing blows heal 5% of max health and score 1 point each. Every 5 points, damage you deal increase 2% and crit chance and crit damage increase 3%. |
These boosts persist for the duration of the mission.
The Specialist[ | ]
100% weapon speed
Deals Weapon damage
Requires Ranged Weapon
8 turn cooldown
Rank 1 | Rank 2 | Rank 3 |
---|---|---|
Score crits to charge this ability. At 5 charges, activate to deal 150% weapon damage and:
Pistol: Shoot twice at 75% Time Unit cost. SMG: Shoot all foes with +10% bonus hit chance. Rifle: Shoot twice with 25% crit chance. Shotgun: Hit adjacent foes for 50% weapon damage and Daze for 25 Time Units. Heavy: Hit all foes for 30% weapon damage and Stun for 50 Time Units. |
Score crits to charge this ability. At 5 charges, activate to deal 175% weapon damage and:
Pistol: Shoot twice at 50% Time Unit cost. SMG: Shoot all foes with +15% bonus hit chance. Rifle: Shoot twice with 35% crit chance. Shotgun: Hit adjacent foes for 75% weapon damage and Daze for 35 Time Units. Heavy: Hit all foes for 40% weapon damage and Stun for 75 Time Units. Killing blows by The Specialist reset its cooldown. |
Score crits to charge this ability. At 5 charges, activate to deal 200% weapon damage and:
Pistol: Shoot twice at 25% Time Unit cost. SMG: Shoot all foes with +20% bonus hit chance. Rifle: Shoot twice with 50% crit chance. Shotgun: Hit adjacent foes for 100% weapon damage and Daze for 50 Time Units. Heavy: Hit all foes for 50% weapon damage and Stun for 100 Time Units. Killing blows by The Specialist reset its cooldown and you Cleanse debuffs when activated. |