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StarCrawlers Wiki
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== Dirty Moves == === Volatile Trap === 100% weapon speed Deals Fire damage Maximum of 1 active Volatile Trap {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Place a Volatile Trap. When enemies act, there is a 20% chance to explode and deal 75 - 100% weapon damage to the target. The explosion chance increases 20% each turn. |Place a Volatile Trap. When enemies act, there is a 20% chance to explode and deal 100 - 150% weapon damage to the target and 20% damage to adjacent targets. The explosion chance increases 25% each turn. |Place a Volatile Trap. When enemies act, there is a 20% chance to explode and deal 150 - 200% weapon damage to the target and 50% damage to adjacent targets. The explosion chance increases 30% each turn and will Burn the target for 100% damage over 3 turns. |} === Holo Trap === 75% weapon speed Deals Energy damage Maximum of 1 active Holo Trap 3 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Set a Holo Trap. When an enemy attacks, there is a 15% chance to trigger, deal 75% weapon damage and reduce the hit chance of the attack 30%. Each turn the trigger chance increases 15%. |Set a Holo Trap with a 30% chance to Confuse all enemies for 1 turn. When an enemy attacks, there is a 20% chance to trigger, deal 100% weapon damage and reduce the hit chance of the attack 60%. Each turn the trigger chance increases 20%. |Enter Stealth for 1 turn and set a Holo Trap with a 50% chance to Confuse all enemies for 1 turn. When an enemy attacks, there is a 25% chance to trigger, deal 150% weapon damage and reduce the hit chance of the attack 90%. Each turn the trigger chance increases 25%. |} === Flash Bang === 100% weapon speed 6 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Disorient all targets, applying 1 - 2 stacks of Blind, reducing hit chance 5% for 3 turns, and Daze for 10% of the Time Unit value of your weapon. |Disorient all targets, applying 1 - 3 stacks of Blind, reducing hit chance 5% for 3 turns, and Daze for 15% of the Time Unit value of your weapon. 30% chance to Confuse targets for 1 turn. |Disorient all targets, applying 1 - 4 stacks of Blind, reducing hit chance 5% for 3 turns, and Daze for 20% of the Time Unit value of your weapon. 50% chance to Confuse targets for 1 turn and 30% chance to Stun for 30% of the Time Unit value of your weapon. |} === Kalmonri Trap === 100% weapon speed Deals Nanite damage Maximum of 1 active Kalmonri Trap 5 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Deploy a decoy to Taunt all enemies for 1 turn or until destroyed. Enemies that strike the decoy take 40% weapon damage. |Deploy a decoy to Taunt all enemies for 1 turn or until destroyed. Enemies that strike the decoy take 45% weapon damage. If a Confused enemy strikes the decoy, they take a bonus 30% weapon damage. |Deploy a decoy to Taunt all enemies for 1 turn or until destroyed. Enemies that strike the decoy take 50% weapon damage. If a Confused enemy strikes the decoy, they take a bonus 50% weapon damage. If destroyed, the decoy deals 100% weapon damage to all enemies. |} === Timed Mine === 150% weapon speed Deals Fire damage Maximum of 1 active Timed Mine 8 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |The mine deals 200% weapon damage to the next character in the timeline and will Daze for 50% of the Time Unit value of your weapon. This mine cannot be targeted by enemies or allies. |The mine deals 250% weapon damage to the next character in the timeline and will Daze and Stun for 75% of the Time Unit value of your weapon. This mine cannot be targeted by enemies or allies. |The mine deals 300% weapon damage to the next character in the timeline and will Daze and Stun for 100% of the Time Unit value of your weapon. This mine cannot be targeted by enemies or allies and has a chance to instantly kill common enemies. |} Toss a mine in front of an enemy. The mine (usually) enters the timeline before the target. === Bag of Wonders === 50% weapon speed Deals multiple damage types Maximum of 1 active artifact {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Toss a random artifact from your Bag of Wonders. When the artifact activates, it creates a positive effect for allies or a negative effect for enemies. After use, there is a 20% chance you will have exhausted your supply for the rest of the mission. This chance increases 30% with each use. |Toss a random artifact from your Bag of Wonders. When the artifact activates, it creates a positive effect for allies or a negative effect for enemies that adapts to your team. After use, there is a 15% chance you will have exhausted your supply for the rest of the mission. This chance increases 20% with each use. |Toss a random artifact from your Bag of Wonders that will immediately Stun all enemies for 100% of the Time Unit value of your weapon. When the artifact activates, it creates a positive effect for allies or a negative effect for enemies that adapts to your team. After use, there is a 10% chance you will have exhausted your supply for the rest of the mission. This chance increases 10% with each use. |} === Trap Card === PASSIVE abilities are always active. {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |The damage of all traps is boosted 30%. Deploy Volatile Trap with +30% hit chance. |The damage of all traps is boosted 40%. Deploy Volatile Trap with +50% hit chance. Deploy Holo Trap and boost the duration of its Confused effect by 1 turn. |The damage of all traps is boosted 50%. Deploy Volatile Trap with +50% hit chance. Deploy Holo Trap and boost the duration of its Confused effect by 2 turns. Deploy Kalmonri Trap. Each trap deployed boosts trap crit chance 2% for the rest of the battle |} On your first turn in combat, you automatically deploy traps if you have unlocked the ability.
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