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StarCrawlers Wiki
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== Optimization == === Virus: Hotlink === 30$ weapon speed Deals Weapon damage 1 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Infect the target with a Hotlink virus. Adapts to your weapon element and deals 30% weapon damage instantly and each turn for 3 turns. When Hotlink updates, allies gain 1% resistance to the adapted element for 1 turn, stacking to 5%. |Infect the target with a Hotlink virus. Adapts to your weapon element and deals 40% weapon damage and decreases target resistance to the adapted element 3% instantly and each turn for 3 turns. When Hotlink updates, allies gain 3% resistance to the adapted element for 1 turn, stacking to 10%. |Infect the target with a Hotlink virus. Adapts to your weapon element and deals 50% weapon damage and decreases target resistance to the adapted element 5% instantly and each turn for 3 turns. When Hotlink updates, allies gain 5% resistance to the adapted element for 1 turn, stacking to 15%. Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn. |} === Overclock === 50% weapon speed 3 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Pull your ally with the highest Time Units forward in the timeline for 150% of the TU value of your weapon and grant Haste, reducing the cost of their next action by 30% of the TU value of your weapon. |Pull your ally with the highest Time Units forward in the timeline for 225% of the TU value of your weapon, boost their damage 5% for 1 turn, and grant Haste, reducing the cost of their next action by 40% of the TU value of your weapon. |Pull your ally with the highest Time Units forward in the timeline for 300% of the TU value of your weapon, boost their damage 10% for 1 turn, and grant Haste, reducing the cost of their next action by 50% of the TU value of your weapon. Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn. |} Each use of Overclock increases its cooldown by 2 for the remainder of battle. === Timed Release === PASSIVE abilities are always active {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Boost the duration of Optimization debuffs by 1 turn. On the Hacker's turn, the ally with the lowest health gains Regeneration, healing at the start of their turn for 3% of their max health. |Boost the duration of Optimization buffs debuffs by 2 turns. On the Hacker's turn, the ally with the lowest health gains Regeneration, healing at the start of their turn for 4% of their max health. |Boost the duration of Optimization buffs debuffs by 3 turns. On the Hacker's turn, the ally with the lowest health gains Regeneration, healing at the start of their turn for 5% of their max health. If an Optimization effect expires, it has a 50% chance to instead add 1 turn to its duration. |} === Hyper Thread === 100% weapon speed 10 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |All allies gain Hyper Thread, boosting dodge chance 10%. When an ally with Hyper Thread dodges, the dodge chance of all other allies increases 3%. |All allies gain Hyper Thread, boosting dodge chance 15%. When an ally with Hyper Thread dodges, reduce their current Time Units by 5 and the dodge chance of all other allies increases 4%. |All allies gain Hyper Thread, boosting dodge chance 20%. When an ally with Hyper Thread dodges, reduce their current Time Units by 10 and the dodge chance of all other allies increases 5%. Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn. |} Hyper Thread lasts until the Hacker's next turn. === Multi Core === 100% weapon speed 7 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |All allies boost damage they deal 3% and reduce damage taken 3% for every Hacker buff. |All allies heal for 1% of their max health, boost damage they deal 6% and reduce damage taken 6% for every Hacker buff. |All allies heal for 1% of their max health, boost damage they deal 10% and reduce damage taken 10% for every Hacker buff. Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn. |} Multi Core lasts until the Hacker's next turn. === Overcharge === 100% weapon speed 6 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |All allies regenerate 30% of their shields and damage absorbed by shields is boosted 50%. |All allies boost damage dealt 15%, regenerate 45% of their shields1 and damage absorbed by shields is boosted 75%. |All allies boost damage dealt 20%, regenerate 50% of their shields1 and damage absorbed by shields is boosted 100%. Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn. |} Overcharge lasts until the Hacker's next turn. === Ex Machina === 1% weapon speed 10 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Apply Optimization to charge this ability. At 20 charges, activate to Pull all allies for 100% and reduce the cost of their next action by 10% of the Time Unit value of your weapon. |Apply Optimization to charge this ability. At 20 charges, activate to Pull all allies for 125%, reduce the cost of their next action by 15%, and Daze all enemies for 100% of the Time Unit value of your weapon. |Apply Optimization to charge this ability. At 20 charges, activate to Pull all allies for 150%, reduce the cost of their next action by 20%, and Daze all enemies for 100% of the Time Unit value of your weapon. All allies gain Regeneration, healing at the start of their turn for 15% of their max health. |} [[Category:Classes]]
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