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"Masters of nanite manipulation, Hackers are in high demand with crawler teams looking to gain access to high security areas. Ill-suited for direct combat, Hackers provide support with beneficial optimizations and crippling malware." - Home Page Character Blurb <br> <i>Looking for another [[Class]]?</i> [[File:Hacker.png|right]]<br> Technical virtuosos, '''Hackers''' possess powerful tools to corrupt and control their enemies, but lack in direct damage attacks. Their high-tech skills are vital outside of combat to disable traps, hack security terminals and access secure data. =Abilities= == Rootkit == === Virus: Overheat === 50% weapon speed Deals Fire damage 3 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Infect the target with an Overheat virus. Deals 40% weapon damage on infection and 20% each turn for 5 turns. On infection, Overheat has a 50% chance to Stun for 30% of the Time Unit cost of your weapon. |Infect the target with an Overheat virus. Deals 45% weapon damage on infection and 25% each turn for 5 turns. On infection, Overheat has a 75% chance to Stun for 40% of the Time Unit cost of your weapon. Critical hits Burn for 100% of damage over 3 turns. |Infect the target with an Overheat virus. Deals 50% weapon damage on infection and 30% each turn for 5 turns. On infection, Overheat will Stun for 50% of the Time Unit cost of your weapon. Critical hits Burn for 100% of damage over 3 turns and when Overheat terminates it will Stun again. |} === Scramble === 50% weapon speed Deals Nanite damage 5 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Deal 50% weapon damage to Interrupt and Daze the target for 30 Time Units. |Deal 75% weapon damage to Interrupt and Daze the target for 40 Time Units. If Stunned, the target is also Confused for 1 turn. |Deal 100% weapon damage to Interrupt and Daze the target for 50 Time Units. If Stunned, the target is also Confused for 2 turns and the strength of the Stun is doubled. |} === System Shock === PASSIVE abilities are always active. Deals Energy damage {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Damage by Strike or Shoot applies System Shock. When System Shock reaches 20 stacks it will deal 100% weapon damage and Daze for 50 Time Units. Hackuracy: Gain 1% hit chance for each attack made by Strike or Shoot. 2 turn duration. |Damage by Strike or Shoot applies System Shock. When System Shock reaches 15 stacks it will deal 125% weapon damage and Daze for 75 Time Units and Shock, reducing Energy resistance 10% for 3 turns. Hackuracy: Gain 2% hit chance for each attack made by Strike or Shoot. 3 turn duration. |Damage by Strike or Shoot applies System Shock. When System Shock reaches 10 stacks it will deal 150% weapon damage and Daze for 100 Time Units and Shock, reducing Energy resistance 10% for 3 turns. Critical hits add two stacks. Hackuracy: Gain 3% hit chance for each attack made by Strike or Shoot. 5 turn duration. |} === Root Hack === 100% weapon speed Deals Nanite damage 5 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Charm the target for 1 turn. Each time a target is affected, resistance increases by 90%. When the effect end or is resisted, the target is Confused for 1 turn. |Charm the target for 1 turn. Each time a target is affected, resistance increases by 60%. When the effect end or is resisted, the target is Confused for 2 turns and Blind, reducing hit chance 5% for 3 turns. |Charm the target for 1 turn. Each time a target is affected, resistance increases by 30%. When the effect end or is resisted, the target is Confused for 3 turns and Blind, reducing hit chance 5% for 3 turns, and takes 200% weapon damage. |} === Cripple === 25% weapon speed Target must be Stunned 8 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Cripple a target affected by Stun to reduce damage they deal by 1% for every 5 points of Stun. This effect fades by 60% each turn. |Cripple a target affected by Stun to reduce damage they deal by 2% for every 5 points of Stun. This effect fades by 40% each turn. Victims of Cripple cannot critically hit. |Cripple a target affected by Stun to reduce damage they deal by 3% for every 5 points of Stun. This effect fades by 20% each turn. Victims of Cripple cannot critically hit and each turn they are also afflicted with Blind, reducing hit chance 5% for 3 turns. |} === Exploit === 25% weapon speed Target must be Stunned 8 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Exploit a target affected by Stun to boost damage they take 1% for every 15 points of Stun and boost their chance to be crit 10% for 1 turn. |Exploit a target affected by Stun to boost damage they take 1% for every 10 points of Stun and boost their chance to be crit 20% for 1 turn. If the target of Exploit dies, the cooldown resets. |Exploit a target affected by Stun to boost damage they take 1% for every 5 points of Stun and boost their chance to be crit 30% for 1 turn. If the target of Exploit dies, the cooldown resets and their Stun is copied to a random enemy. |} === Snowcrash === 25% weapon speed 10 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Stun targets to charge this ability. At 10 charges, activate to infect foes with Snowcrash for 3 turns. Each turn, targets are randomly afflicted by Charm, Confuse, Slow or Stun. |Stun targets to charge this ability. At 10 charges, activate to infect foes with Snowcrash for 4 turns. Immediately and each turn, targets are randomly afflicted by Charm, Confuse, Slow or Stun. |Stun targets to charge this ability. At 10 charges, activate to infect foes with Snowcrash for 5 turns. Immediately and each turn, targets are randomly afflicted by Charm, Confuse, Slow or Stun. On infection, all enemies attempt to immediately attack each other. |} == Malware == === Virus: Mindmelt === 50% weapon speed Deals Nanite damage 2 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Infect the target with a Mindmelt virus. Deal 40% weapon damage on infection and 20% weapon damage each turn for 4 turns. Recasting Mindmelt on an infected target refreshes the duration and reduces Nanite resistance 5%. |Infect the target with a Mindmelt virus. Deal 75% weapon damage on infection and 35% weapon damage and reduce Nanite resistance 5% each turn for 4 turns. Recasting Mindmelt on an infected target deals 100% bonus weapon damage, refreshes the duration, and reduces Nanite resistance 5%. |Infect the target with a Mindmelt virus. Deal 100% weapon damage on infection and 50% weapon damage and reduce Nanite resistance 5% each turn for 4 turns. Recasting Mindmelt on an infected target deals 100% bonus weapon damage, refreshes the duration, and reduces Nanite resistance 5%. |} === Virus: Logic Bomb === 25% weapon speed Deals Nanite damage 2 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Infect the target with a Logic bomb virus. Deal 20% weapon damage on infection and 20% weapon damage each turn for 3 turns. If an infected enemy is critically hit they deal 30% weapon damage to adjacent enemies. |Infect the target with a Logic bomb virus. Deal 40% weapon damage on infection and 25% weapon damage each turn for 3 turns. If an infected enemy is critically hit they deal 40% weapon damage to adjacent enemies. When a Logic Bomb explosion deals damage, the duration is refreshed. |Infect the target with a Logic bomb virus. Deal 50% weapon damage on infection and 30% weapon damage each turn for 3 turns. If an infected enemy is critically hit they deal 50% weapon damage to adjacent enemies. When a Logic Bomb explosion deals damage, the duration is refreshed. While Logic Bomb is active it has a chance to Divide By Zero. Obviously this is fatal to most enemies. |} === Shareware === PASSIVE abilities are always active Deals Nanite damage {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |When a virus updates, there is a base 20% chance it spreads to a random foe. Your X% crit chance is boosting the spread chance to 20+X%. |When a virus updates, there is a base 25% chance it spreads to a random foe. Your X% crit chance is boosting the spread chance to 25+X%. If a virus spreads, the target is infected by Virus: Memory Leak, suffering 10% weapon damage every turn for 5 turns. |When a virus updates, there is a base 30% chance it spreads to a random foe. Your X% crit chance is boosting the spread chance to 30+X%. If a virus spreads, the target is infected by Virus: Memory Leak, suffering 20% weapon damage every turn for 10 turns. |} === Decay === 50% weapon speed Deals Nanite damage 2 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Decay deals 5% weapon damage each turn and adds 1 stack. Each stack boosts damage taken 1%. Explodes at 5 stacks to deal 150% weapon damage. |Decay deals 10% weapon damage each turn and adds 1 stack. Each stack boosts damage taken 2%. Explodes at 5 stacks to deal 175% weapon damage. On infection will also afflict the target with Corrupt, converting buffs into damaging debuffs. |Decay deals 15% weapon damage each turn and adds 1 stack. Each stack boosts damage taken 3%. Explodes at 5 stacks to deal 200% weapon damage and 50% weapon damage for every virus on the target. On infection will also afflict the target with Corrupt, converting buffs into damaging debuffs. |} === Black Ice === 25% weapon speed Deals Nanite damage Maximum 1 Black Ice 8 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Compile a Black Ice from stray nanites to deal 50% weapon damage and infect enemies with Rank 1 Mindmelt. 5 turn duration. |Compile a Black Ice from stray nanites to deal 100% weapon damage and infect enemies with Rank 2 Mindmelt. 5 turn duration. Black Ice explodes on death, infecting all enemies with Rank 3 Mindmelt. |Compile a Black Ice from stray nanites to deal 150% weapon damage and infect enemies with Rank 3 Mindmelt. 5 turn duration. Black Ice has a chance to instantly kill common enemies and explodes on death, infecting all enemies with Rank 3 Mindmelt. |} === Degrade === 25% weapon speed Deals Nanite damage 5 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Deal 200% weapon damage and degrade the target, permanently boosting critical damage taken and chance to be critically hit 1% each turn. Degrade has a 3 turn duration. |Deal 250% weapon damage and degrade the target, permanently boosting critical damage taken and chance to be critically hit 1% - 2% each turn and permanently decrease all elemental resistance 2% - 2%. Degrade has a 4 turn duration. |Deal 300% weapon damage and degrade the target, permanently boosting critical damage taken and chance to be critically hit 1% - 3% each turn and permanently decrease all elemental resistance 3% - 2%. When the victim is infected by a virus, Degrade updates and increases duration by 1 turn. Degrade has a 5 turn duration. |} === Kill Switch === 50% weapon speed Deals Nanite damage 10 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |All virus effects on enemies immediately update and then terminate, dealing 30% weapon damage. |All virus effects on enemies immediately update and then terminate, dealing 40% weapon damage and reinfecting their target. |All virus effects on enemies immediately update and then terminate, dealing 50% weapon damage and reinfecting their target. Viruses deal 50% bonus damage when Kill Switch is triggered. |} == Optimization == === Virus: Hotlink === 30$ weapon speed Deals Weapon damage 1 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Infect the target with a Hotlink virus. Adapts to your weapon element and deals 30% weapon damage instantly and each turn for 3 turns. When Hotlink updates, allies gain 1% resistance to the adapted element for 1 turn, stacking to 5%. |Infect the target with a Hotlink virus. Adapts to your weapon element and deals 40% weapon damage and decreases target resistance to the adapted element 3% instantly and each turn for 3 turns. When Hotlink updates, allies gain 3% resistance to the adapted element for 1 turn, stacking to 10%. |Infect the target with a Hotlink virus. Adapts to your weapon element and deals 50% weapon damage and decreases target resistance to the adapted element 5% instantly and each turn for 3 turns. When Hotlink updates, allies gain 5% resistance to the adapted element for 1 turn, stacking to 15%. Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn. |} === Overclock === 50% weapon speed 3 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Pull your ally with the highest Time Units forward in the timeline for 150% of the TU value of your weapon and grant Haste, reducing the cost of their next action by 30% of the TU value of your weapon. |Pull your ally with the highest Time Units forward in the timeline for 225% of the TU value of your weapon, boost their damage 5% for 1 turn, and grant Haste, reducing the cost of their next action by 40% of the TU value of your weapon. |Pull your ally with the highest Time Units forward in the timeline for 300% of the TU value of your weapon, boost their damage 10% for 1 turn, and grant Haste, reducing the cost of their next action by 50% of the TU value of your weapon. Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn. |} Each use of Overclock increases its cooldown by 2 for the remainder of battle. === Timed Release === PASSIVE abilities are always active {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Boost the duration of Optimization debuffs by 1 turn. On the Hacker's turn, the ally with the lowest health gains Regeneration, healing at the start of their turn for 3% of their max health. |Boost the duration of Optimization buffs debuffs by 2 turns. On the Hacker's turn, the ally with the lowest health gains Regeneration, healing at the start of their turn for 4% of their max health. |Boost the duration of Optimization buffs debuffs by 3 turns. On the Hacker's turn, the ally with the lowest health gains Regeneration, healing at the start of their turn for 5% of their max health. If an Optimization effect expires, it has a 50% chance to instead add 1 turn to its duration. |} === Hyper Thread === 100% weapon speed 10 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |All allies gain Hyper Thread, boosting dodge chance 10%. When an ally with Hyper Thread dodges, the dodge chance of all other allies increases 3%. |All allies gain Hyper Thread, boosting dodge chance 15%. When an ally with Hyper Thread dodges, reduce their current Time Units by 5 and the dodge chance of all other allies increases 4%. |All allies gain Hyper Thread, boosting dodge chance 20%. When an ally with Hyper Thread dodges, reduce their current Time Units by 10 and the dodge chance of all other allies increases 5%. Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn. |} Hyper Thread lasts until the Hacker's next turn. === Multi Core === 100% weapon speed 7 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |All allies boost damage they deal 3% and reduce damage taken 3% for every Hacker buff. |All allies heal for 1% of their max health, boost damage they deal 6% and reduce damage taken 6% for every Hacker buff. |All allies heal for 1% of their max health, boost damage they deal 10% and reduce damage taken 10% for every Hacker buff. Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn. |} Multi Core lasts until the Hacker's next turn. === Overcharge === 100% weapon speed 6 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |All allies regenerate 30% of their shields and damage absorbed by shields is boosted 50%. |All allies boost damage dealt 15%, regenerate 45% of their shields1 and damage absorbed by shields is boosted 75%. |All allies boost damage dealt 20%, regenerate 50% of their shields1 and damage absorbed by shields is boosted 100%. Optimization: Using this ability applies Optimization to friendly targets, boosting their damage 2% per stack. Stacks to 10. Loses 1 stack each turn. |} Overcharge lasts until the Hacker's next turn. === Ex Machina === 1% weapon speed 10 turn cooldown {| class="wikitable" !Rank 1 !Rank 2 !Rank 3 |- |Apply Optimization to charge this ability. At 20 charges, activate to Pull all allies for 100% and reduce the cost of their next action by 10% of the Time Unit value of your weapon. |Apply Optimization to charge this ability. At 20 charges, activate to Pull all allies for 125%, reduce the cost of their next action by 15%, and Daze all enemies for 100% of the Time Unit value of your weapon. |Apply Optimization to charge this ability. At 20 charges, activate to Pull all allies for 150%, reduce the cost of their next action by 20%, and Daze all enemies for 100% of the Time Unit value of your weapon. All allies gain Regeneration, healing at the start of their turn for 15% of their max health. |} [[Category:Classes]]
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