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<h2>Story</h2> |
<h2>Story</h2> |
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"Relax and enjoy the story!" - in-game description |
"Relax and enjoy the story!" - in-game description |
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<br> |
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Story equates to "easy" mode in that: |
Story equates to "easy" mode in that: |
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<h2>Standard</h2> |
<h2>Standard</h2> |
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"The default StarCrawlers experience." - in-game description |
"The default StarCrawlers experience." - in-game description |
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Standard equates to "medium" mode in that: |
Standard equates to "medium" mode in that: |
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<h2>Challenge</h2> |
<h2>Challenge</h2> |
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"For professional crawlers and vets." - in-game description |
"For professional crawlers and vets." - in-game description |
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Challenge equates to "hard" mode in that: |
Challenge equates to "hard" mode in that: |
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<h2>Hardcore</h2> |
<h2>Hardcore</h2> |
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"For Crawlers who relish the old days." - in-game description |
"For Crawlers who relish the old days." - in-game description |
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Hardcore equates to "very hard" mode in that: |
Hardcore equates to "very hard" mode in that: |
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<li>Downed crawlers suffer injuries and debuffs, which are permanent.</li> |
<li>Downed crawlers suffer injuries and debuffs, which are permanent.</li> |
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</ul> |
</ul> |
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+ | <h2>IronMode</h2> |
"Not for the faint of heart." - in-game description |
"Not for the faint of heart." - in-game description |
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IronMode is an additional set of features that can be toggled on each difficulty. |
IronMode is an additional set of features that can be toggled on each difficulty. |
Latest revision as of 10:46, 16 December 2017
StarCrawlers features 4 distinct Difficulties (and an optional mode, see below) that modify numerous aspects of gameplay. The difficulty is chosen upon starting a new game.
Story
"Relax and enjoy the story!" - in-game description
Story equates to "easy" mode in that:
- Enemy Strength is reduced
- Mission Danger is reduced
Standard
"The default StarCrawlers experience." - in-game description
Standard equates to "medium" mode in that:
- Enemy Strength is normal
- Mission Danger is normal
Challenge
"For professional crawlers and vets." - in-game description
Challenge equates to "hard" mode in that:
- Enemy Strength is boosted.
- Trap Strength is boosted.
- Boss Fights scale to the player's level.
- The party is no longer automatically healed upon mission completion.
- Downed crawlers suffer injuries and debuffs.
Hardcore
"For Crawlers who relish the old days." - in-game description
Hardcore equates to "very hard" mode in that:
- Enemy Strength is deadly.
- Trap Strength is deadly.
- Story Missions scale to the player's level.
- Boss Fights scale to the player's level.
- The party is no longer automatically healed, whatsoever.
- Downed crawlers suffer injuries and debuffs, which are permanent.
IronMode
"Not for the faint of heart." - in-game description
IronMode is an additional set of features that can be toggled on each difficulty.
- Limit of 1 IronMode save that automatically updates.
- Death is permanent, items and equipment is permanently lost.
- Auto-save updates whenever a character dies.