Difference between revisions of "Difficulty"

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(page creation & detail of each difficulty)
 
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<h2>Story</h2>
 
<h2>Story</h2>
 
"Relax and enjoy the story!" - in-game description
 
"Relax and enjoy the story!" - in-game description
  +
<br>
 
<br>
 
<br>
 
Story equates to "easy" mode in that:
 
Story equates to "easy" mode in that:
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<h2>Standard</h2>
 
<h2>Standard</h2>
 
"The default StarCrawlers experience." - in-game description
 
"The default StarCrawlers experience." - in-game description
  +
<br>
 
<br>
 
<br>
 
Standard equates to "medium" mode in that:
 
Standard equates to "medium" mode in that:
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<h2>Challenge</h2>
 
<h2>Challenge</h2>
 
"For professional crawlers and vets." - in-game description
 
"For professional crawlers and vets." - in-game description
  +
<br>
 
<br>
 
<br>
 
Challenge equates to "hard" mode in that:
 
Challenge equates to "hard" mode in that:
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<h2>Hardcore</h2>
 
<h2>Hardcore</h2>
 
"For Crawlers who relish the old days." - in-game description
 
"For Crawlers who relish the old days." - in-game description
  +
<br>
 
<br>
 
<br>
 
Hardcore equates to "very hard" mode in that:
 
Hardcore equates to "very hard" mode in that:
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<li>Downed crawlers suffer injuries and debuffs, which are permanent.</li>
 
<li>Downed crawlers suffer injuries and debuffs, which are permanent.</li>
 
</ul>
 
</ul>
<h3>IronMode</h3>
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<h2>IronMode</h2>
 
"Not for the faint of heart." - in-game description
 
"Not for the faint of heart." - in-game description
  +
<br>
 
<br>
 
<br>
 
IronMode is an additional set of features that can be toggled on each difficulty.
 
IronMode is an additional set of features that can be toggled on each difficulty.

Latest revision as of 10:46, 16 December 2017

StarCrawlers features 4 distinct Difficulties (and an optional mode, see below) that modify numerous aspects of gameplay. The difficulty is chosen upon starting a new game.

Story

"Relax and enjoy the story!" - in-game description

Story equates to "easy" mode in that:

  • Enemy Strength is reduced
  • Mission Danger is reduced

Standard

"The default StarCrawlers experience." - in-game description

Standard equates to "medium" mode in that:

  • Enemy Strength is normal
  • Mission Danger is normal

Challenge

"For professional crawlers and vets." - in-game description

Challenge equates to "hard" mode in that:

  • Enemy Strength is boosted.
  • Trap Strength is boosted.
  • Boss Fights scale to the player's level.
  • The party is no longer automatically healed upon mission completion.
  • Downed crawlers suffer injuries and debuffs.

Hardcore

"For Crawlers who relish the old days." - in-game description

Hardcore equates to "very hard" mode in that:

  • Enemy Strength is deadly.
  • Trap Strength is deadly.
  • Story Missions scale to the player's level.
  • Boss Fights scale to the player's level.
  • The party is no longer automatically healed, whatsoever.
  • Downed crawlers suffer injuries and debuffs, which are permanent.

IronMode

"Not for the faint of heart." - in-game description

IronMode is an additional set of features that can be toggled on each difficulty.

  • Limit of 1 IronMode save that automatically updates.
  • Death is permanent, items and equipment is permanently lost.
  • Auto-save updates whenever a character dies.