Difficulty

StarCrawlers features 4 distinct Difficulties (and an optional mode, see below) that modify numerous aspects of gameplay. The difficulty is chosen upon starting a new game. Story "Relax and enjoy the story!" - in-game description Story equates to "easy" mode in that:  Enemy Strength is reduced Mission Danger is reduced  Standard "The default StarCrawlers experience." - in-game description Standard equates to "medium" mode in that:  Enemy Strength is normal Mission Danger is normal  Challenge "For professional crawlers and vets." - in-game description Challenge equates to "hard" mode in that:  Enemy Strength is boosted. Trap Strength is boosted.</li> Boss Fights scale to the player's level.</li> The party is no longer automatically healed upon mission completion.</li> Downed crawlers suffer injuries and debuffs.</li> </ul> Hardcore "For Crawlers who relish the old days." - in-game description Hardcore equates to "very hard" mode in that:  Enemy Strength is deadly.</li> Trap Strength is deadly.</li> Story Missions scale to the player's level.</li> Boss Fights scale to the player's level.</li> The party is no longer automatically healed, whatsoever.</li> Downed crawlers suffer injuries and debuffs, which are permanent.</li> </ul> IronMode "Not for the faint of heart." - in-game description IronMode is an additional set of features that can be toggled on each difficulty.  Limit of 1 IronMode save that automatically updates.</li> Death is permanent, items and equipment is permanently lost.</li> Auto-save updates whenever a character dies.</li> </ul>