Shields

Shields are protective energy fields that snap into physicality to sheathe the user when high-speed incoming projectiles are detected. Charges Shields consist of charges that absorb damage. Single-target attacks usually carry enough force to drain a charge, whereas Multi-target attacks often do not. This means that no damage will occur to the target. Some attacks (by Crawlers & foes, alike) can bypass, weaken, or drain Shields completely. Once drained, most Shields must recharge outside of combat. Light Shields The least Charges & Absorption in their class. This is compensated by the ability to Recharge amidst combat. Recharge occurs when enough Time Units are spent in the same battle. Due to this particular trait, Light Shields are quite useful for long skirmishes. Tactical Shields A type of Shields that strives to both mitigate damage while also being sustainable. They can't absorb as much as Heavy Shields & they recover more slowly than Light Shields, but they provide Empowerment, which provide Enhanced Damage upon receiving enemy fire. Heavy Shields Heavy Shields disregard most other features outside absorbing harm aimed at their users. Charge capacity is low, but a great deal of force is the only thing that can deplete it. Their Safeguard property grants additional, but temporary, protection from all incoming damage when Shields are depleted. Upgrades Depending on the player's Luck, Level & Reputation, Shields with significant additional benefits can be acquired. Some are as follows: This is an incomplete list & the abilities scale to player Level. Auroch Shield Increased Chance to Dodge Boomslang Shield Increased Critical Hit Chance Cyberninja's Geist Chip Usable only by a Cyber Ninja; upon loss of a Shield Charge: Increased Chance to Dodge Energize Permanent increase to Shield's Absorption Force Psyker's Serenity Usable only by a Force Psyker; upon loss of a Shield Charge: Gain Force Energy FoxKin Shield Increased Chance to Dodge Hotwire Upon loss of a Shield Charge: Deal a percentage of Shield Absorption to the attacker as Fire Damage Overcharge Increased number of Shield Charges, but a reduction in Shield Absorption Prototype's Integration Usable only by the Prototype; upon loss of a Shield Charge: Restore Health Retrofit Safeguard Adds the ability of Heavy Shields for added protection when the Shield depletes, but Shield Absorption is reduced Rig Recharger Adds the ability of Light Shields to recharge amidst combat, but Shield Absorption is reduced Synaptic Link Chance to Trigger on Shield Charge Loss: Increased chance to Dodge