Smuggler

"Shady individuals with reputations for getting a job done, even if they're the only survivor. Smooth Operators, both in and out of combat, they're not afraid to test their luck on a risky move." - Home Page Character Blurb Looking for another Class?

The Smuggler is one of the classes of Crawlers available in StarCrawlers.

Volatile Trap
100% weapon speed

Deals Fire damage

Maximum of 1 active Volatile Trap

Holo Trap
75% weapon speed

Deals Energy damage

Maximum of 1 active Holo Trap

3 turn cooldown

Flash Bang
100% weapon speed

6 turn cooldown

Kalmonri Trap
100% weapon speed

Deals Nanite damage

Maximum of 1 active Kalmonri Trap

5 turn cooldown

Timed Mine
150% weapon speed

Deals Fire damage

Maximum of 1 active Timed Mine

8 turn cooldown Toss a mine in front of an enemy. The mine (usually) enters the timeline before the target.

Bag of Wonders
50% weapon speed

Deals multiple damage types

Maximum of 1 active artifact

Trap Card
PASSIVE abilities are always active. On your first turn in combat, you automatically deploy traps if you have unlocked the ability.

Akimbo
100% weapon speed

Deals Weapon damage

Requires Pistol

3 turn cooldown PASSIVE: When you equip a pistol, you add a 2nd attack to Weapon Abilities that deals 50% damage.

Push Yer Luck
100% weapon speed

Deals Weapon damage

Requires Pistol If you Taunt, Push Yer Luck resets and gains a 5 turn cooldown.

Shoot First
PASSIVE abilities are always active.

Deals Weapon damage

Requires Pistol

Trick Shot
150% weapon speed

Deals Weapon damage

Requires Pistol

4 turn cooldown

Fan the Hammers
PASSIVE abilities are always active.

Requires Pistol These effects are lost if you are incapacitated or do not use a Gunslinger ability.

Buddy Shield
100% weapon speed

Requires 1 buddy to hide behind

8 turn cooldown

Showdown
100% weapon speed

Deals Weapon damage

Requires 1+ charges. Score crits to build charges!

5 turn cooldown

Coin Toss
100% weapon speed

Deals Weapon damage

Requires 1 Credit

Mug
100% weapon speed

Deals Physical damage

2 turn cooldown

Bounty
25% weapon speed

Requires Credits

2 turn cooldown

Roulette
50% weapon speed

Deals Energy damage

Requires 10 Credits

2 turn cooldown Pay 10 Credits to spin the wheel...

Ante Up
PASSIVE abilities are always active.

Double Down
150% weapon speed

Deals Energy damage

Requires Credits

4 turn cooldown After use, the damage boost and cred cost reset.

Slot Machine
50% weapon speed

Deals multiple damage types

Requires 2 Credits

3 turn cooldown Cost increases by 1 Credit with each use.